Airfix Battles (4) Ancient Fleets (4) Atlantic Fleet (7) Battle for Britain (1) Battlecars (2) Blood Sweat and Cheers (1) Blue Max (1) Captains Bold (1) Cry Havoc (1) Dungeon Crawl (4) Dungeon! (1) Escape from Colditz (3) Le Temps de As (1) Ludus Gladiatorius (1) MTB (4) No Honor In Surrender (1) Sails and Powder (3) Samurai Blades (2) Star Wars: Empire vs Rebellion (1) Table Air Combat (33) Tacship (4) Tank on Tank (20) The King is Dead (1) Victory at Sea (3) Wings of War (4) X Wing (9) Zombies (2)
Tuesday, 19 September 2017
This print and play game by Lock n' Load was the Deal of the Day on Wargame Vault, so I have downloaded it to have a go at printing my own copy of the game, counters, maps, rules and all. It looks like a really good squad level system, not too complicated and hopefully suitable for a few games with the sprog, although it's also supposed to be ideal as a solo game. The components look very good and, if my home printer is up to the job, should be relatively easy to put together. I'll laminate the maps and will also mount the counters on card or even lasercut mdf squares, so it should be pretty robust once I've finished.
Friday, 15 September 2017
I've just downloaded the 'Dora' for Table Air Combat which for some inexplicable reason I hadn't already got in the collection. It's a beast of a fighter with no fewer than five energy points to spend, so I'm looking forward to giving it a spin against the VVS, RAF or USAAF as soon as I can get the components printed and glued together. Horrido!
Tuesday, 29 August 2017
I found this neat graphic comparing the I-16 'Ishak' / 'Rata' with the Messerschmitt Bf-109E 'Emil' today, so thought I'd set up a game of Table Air Combat to see how they compare in action. The Bf-109E looks like it has the edge in most respects, apart from the all important turning circle radius, which could give the Soviet pilots a slight advantage, if they are able to use it. I'll probably deploy the generic Dogfight scenario as the basis of the game but perhaps with a few twists to make it a bit different? Whatever happens, I suspect the end result will probably look like this!
Tuesday, 22 August 2017
As expected, the Soviet I-16's took a pasting from the Stukas in the Air Strike scenario this morning, largely due to their poor firepower and being outnumbered two to one. A taran ramming attack was a last resort but failed to bring down the Stuka it was aimed at, whilst exposing the I-16 to the tail gunner's arc of fire with inevitable results.
In the end, the Stukas wiped out the radio station target for the loss of one plane, while the I-16's lost three aircraft in return. A pretty poor result for the VVS and a decisive victory for the Luftwaffe. If I replay this again, I'll double the number of I-16's or halve the number of Stukas to even things up, as in many respects the two aircraft are evenly matched.
Monday, 21 August 2017
I have decided to try out the Air Strike scenario from the Ju-87 Stuka set, substituting I-16 Ishak fighters for the Hurricanes Mk I's in the original set up. The scenario will obviously shift to the summer of 1941 and Operation Barbarossa, with the Stukas attempting to dive bomb a Soviet radio mast, represented by the Radar Receiver target template, rather than a Chain Home Radar station. It will be interesting to see how the I-16's with their weak armament but high manoeuvrability, cope against the Stukas, which are also fairly handy if under-armed. I hope the rear gunners have had their ersatz coffee for breakfast and are wide awake! I don't fancy the Soviet's chances, unless they do something fairly drastic?
Sunday, 20 August 2017
I fancied a bit of a change from the Battle of Britain, so have cut out and glued together the counters and turn template for the I-16 Ishak fighter. This has the smallest template of any fighter in the collection, largely due to it's high manoeuvrability and relatively light wing loading. In fact, the I-16 gets a special variation of the Immelmann turn, costing only one rather than two energy points.
As I've already altered the special manoeuvre rules to one energy point per turn anyway, I'll give the I-16 the ability to Immelmann for free once a turn, which will give the same advantage over other aircraft. I'll just use the I-16 for Operation Barbarossa scenarios, so it will be up against the Bf-109E, Bf-100C, Ju-87B Stuka and the Heinkel III, which will be more than enough for some exciting dogfights. In fact, I'll kick off with the standard Dogfight scenario today, using Bf-109's as the opposition. Za Rodina!
I acquired the habitual copy of Vae Victis yesterday including the theme game which is a French Revolutionary war hex and counter job. I'm not overly interested in this but another article about converting a previous game, Le Temp de As, to miniature play grabbed my attention. This game, which I have together with an English rules translation, is a WW1 aerial hex and counter game which features some really nice maps and components, as well as some elegant rules.
I've always thought it would be really good with Tumbling Dice 1/600th scale aircraft models, which would mean that converting the 2D counters to 3D by cutting them out and gluing them to stands would be unnecessary? I'll dig out the game when I get home and have a closer look. Even if I don't do anything with the Tumbling Dice models, it's still a game that I have wanted to play and somehow never got round to, so it's time I got on with it.